Recreation of architectural structures using procedural modeling based on volumes
Keywords:Procedural modeling, Architecture, Masonry building, Volumes, Skyline engine
While the procedural modeling of buildings and other architectural structures has evolved very significantly in recent years, there is noticeable absence of high-level tools that allow a designer, an artist or an historian, creating important buildings or architectonic structures in a particular city. In this paper we present a tool for creating buildings in a simple and clear, following rules that use the language and methodology of creating their own buildings, and hiding the user the algorithmic details of the creation of the model.
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