Organizational aspects of ICT applications in cultural heritage “Virtual Museum” context: the permanent challenge of reconciliation of diverging scientific, technical, operational and financial objectives.
Keywords:ICT, Cultural heritage, Virtual reconstruction
The applications of ICT in the cultural heritage field are including a new expanding category of applications, having a “creative” character, and a multidisciplinary approach. Motivations and priorities of involved players (individuals and organizational players), are presented, through various FHW paradigm projects, in order to explore the possible impact of this kind of projects in science and cultural heritage concept, as well as to explore their hidden added value, that makes them capable to attract resources.
ECONOMOU, M. & PUJOL TOST, L. (2007): “Evaluating the impact of new technologies on cultural heritage visitors", in J. MacLoughin, K. Kaminski, B Sodagar (eds). Technology strategy, management and socio-economic impact, heritage management series, vol. 2, Budapest, Archaeolingua.
FHW (2007): Ancient Agora, Visual reconstruction of the ancient Agora of Athens. http://project.athens-agora.gr/
FHW (2007): THOLOS the dome shaped theater of FHW. http://tholos254.gr
FOUCAULT, Michel (1969): L'Archeologie du savoir. Paris, Gallimard.
PLANTZOS, D. & DAMASKOS, D. (eds.) (2008): “A Singular Antiquity", MOUSEIO BENAKI 3rd supplement, proceedings of the conference entitled “Archaeology, Antiquity and Hellenicity in twentieth century Greece".
SIDERIS, A. (2008): “Recontextualised Antiquity: Interpretative VR Visualization of Ancient Art and Architecture", in Makropoulos T. A. and Papachristos N. M. (eds), Proceedings: International Symposium on "Information and Communication Technologies in Cultural Heritage", Ioannina, 16- 18/10/2008 (Ioannina 2008), pp. 159-176.
UNESCO (2003): Convention for the Safeguarding of the Intangible Cultural Heritage.
Sideris, A. (2008): Context, Interpretation and Storytelling in Archaeological Virtual Environments. Proceedings of the Narrative Workshop Storytelling in Archaeological Virtual Environments, 25/11/2008 Athens, Hellenic Cosmos
How to Cite
This journal is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.