Interactive Embodied Agents for Cultural Heritage and Archaeological presentations

Authors

  • Francisco José Serón Arbeloa Universidad de Zaragoza
  • S. Baldassarri Universidad de Zaragoza
  • E. Cerezo Universidad de Zaragoza

DOI:

https://doi.org/10.4995/var.2010.5143

Keywords:

Multimodal interaction, Virtual agent, Ambient intelligence, Virtual worlds, Cultural heritage, Archaeology

Abstract

In this paper, Maxine, a powerful engine to develop applications with embodied animated agents is presented. The engine, based on the use of open source libraries, enables multimodal real-time interaction with the user: via text, voice, images and gestures. Maxine virtual agents can establish emotional communication with the user through their facial expressions, the modulation of the voice and expressing the answers of the agents according to the information gathered by the system: noise level in the room, observer’s position, emotional state of the observer, etc. Moreover, the user’s emotions are considered and captured through images. For the moment, Maxine virtual agents have been used as virtual presenters for Cultural Heritage and Archaeological shows.

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Author Biographies

Francisco José Serón Arbeloa, Universidad de Zaragoza

GIGA. Advanced Computer Graphics Group
Computer Science Department, Engineering Research Institute of Aragon (I3A)

S. Baldassarri, Universidad de Zaragoza

GIGA. Advanced Computer Graphics Group
Computer Science Department, Engineering Research Institute of Aragon (I3A)

E. Cerezo, Universidad de Zaragoza

GIGA. Advanced Computer Graphics Group
Computer Science Department, Engineering Research Institute of Aragon (I3A)

References

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Published

2010-04-11

How to Cite

Serón Arbeloa, F. J., Baldassarri, S., & Cerezo, E. (2010). Interactive Embodied Agents for Cultural Heritage and Archaeological presentations. Virtual Archaeology Review, 1(1), 181–184. https://doi.org/10.4995/var.2010.5143

Issue

Section

Articles