3D visualization tools to explore ancient architectures in South America

Authors

  • Roberto Pierdicca Università Politecnica delle Marche https://orcid.org/0000-0002-9160-834X
  • Eva Savina Malinverni Università Politecnica delle Marche
  • Emanuele Frontoni Università Politecnica delle Marche
  • Francesca Colosi Istituto per le Tecnologie Applicate ai Beni Culturali CNR
  • Roberto Orazi Istituto per le Tecnologie Applicate ai Beni Culturali CNR

DOI:

https://doi.org/10.4995/var.2016.5904

Keywords:

3D model reconstruction, Augmented Reality (AR), Cultural Heritage, Digital photogrammetry, Stereoscopic view, Virtual exhibition

Abstract

Chan Chan is a wide archaeological site located in Peru. Its knowledge is limited to the visit of Palacio Tschudi, the only restored up to now, whilst the majority of the site remains unknown to the visitors. The reasons are manifold. The site is very large and difficult to visit. Some well-conserved architectures, such as Huaca Arco Iris, are very far from the core centre. Furthermore, there are heavy factors of decay, mainly caused by illegal excavations, by marine salt and by the devastating phenomenon of El Niño. For these reasons, the majority of the decorative elements are protected by new mud brick walls. Finally, the vastness of the buildings makes difficult to understand their real value, even through a direct visit of the site. In order to overcome the aforesaid problems, we designed, developed and realized the museum exhibition presented in this paper. We named Esquina Multimedia an installation where every corner is aimed to solve a specific problem, providing the tourists with interactive and enjoyable applications.  The virtual tour allows reaching also the unreachable areas. An Augmented Reality (AR) application has been developed in order to show ancient artefacts covered by the earth.  A web-browser has been specifically designed to show bas-reliefs, with HD visualization, anaglyph stereoscopic view and a 3D virtual model of both the structures and the bas-reliefs. At the same time, a wall-mounted panel representing a metric 3D reconstruction of the building helps the user to find the artefact position.  Descriptions of the hardware components and of the software details are presented, with particular focus regarding the implementation of the application, arguing how the digital approach could represent the only answer towards a full exploitation of archaeological sites. The paper also deals with the implementation of a web tool, specifically designed to display and browse 3D-Models.

Downloads

Download data is not yet available.

Author Biographies

Roberto Pierdicca, Università Politecnica delle Marche

Ph.D. Candidate at Dipartimento di Ingegneria dell' Informazione

Eva Savina Malinverni, Università Politecnica delle Marche

Associate professot @ Dipartimento di Ingegneria Civile Edile e dell'architettura

Emanuele Frontoni, Università Politecnica delle Marche

Researcher @ Dipartimento di Ingegneria dell' Informazione

Francesca Colosi, Istituto per le Tecnologie Applicate ai Beni Culturali CNR

Researcher

Roberto Orazi, Istituto per le Tecnologie Applicate ai Beni Culturali CNR

Researcher

References

Bruno, F., Bruno, S., De Sensi, G., Luchi, M. L., Mancuso, S., & Muzzupappa, M. (2010). From 3D reconstruction to virtual reality: a complete methodology for digital archaeological exhibition. Journal of Cultural Heritage, 11(1), 42–49. http://doi.org/10.1016/j.culher.2009.02.006

Cabrelles, M., & Lerma, J. L. (2013). Documentación 3D de abrigos rupestres a partir de láser escáner y de procesos fotogramétricos automatizados. Virtual Archaeology Review, 4(8), 64–68. http://dx.doi.org/10.4995/var.2013.4320

Colosi, F., Fangi, G., Gabrielli, R., Orazi, R., Angelini, A., & Bozzi, C. A. (2009). Planning the Archaeological Park of Chan Chan (Peru) by means of satellite images, GIS and photogrammetry. Journal of Cultural Heritage, 10(Supplement 1), e27–e34. http://doi.org/10.1016/j.culher.2009.08.002

Colosi, F., Gabrielli, R., Malinverni, E., & Orazi, R. (2013a). Strategies and technologies for the knowledge, conservation and enhancement of a great historical settlement: Chan Chan, Peru. In Proceedings of Conference Built Heritage (pp. 56–64).

Colosi, F., Gabrielli, R., Orazi, R., & Malinverni, E. S. (2013b). Discovering Chan Chan: modern technologies for urban and architectural analysis. Archeologia E Calcolatori, 24, 187–207.

D’Annibale, E., Tassetti, A. N., & Malinverni, E. S. (2014). Finalizing a low-cost photogrammetric workflow: from panoramic photos to Heritage 3D documentation and visualization. International Journal of Heritage in the Digital Era, 3(1), 33–49. http://doi.org/10.1260/2047-4970.3.1.33

Esclapés, J., Tejerina, D., Bolufer, J., & Esquembre, M. A. (2013). Augmented reality system for the musealization of archaeological sites. Virtual Archaeology Review, 4(9), 42–47.http://dx.doi.org/10.4995/var.2013.4246

Gabellone, F. (2015). Integrated technologies for museum communication and interactive apps in the PON DiCet Project. Lecture Notes in Computer Science,9254, 3–16. http://doi.org/10.1007/978-3-319-22888-4_1

Gerval, J.P., & Le Ru, Y. (2015). Fusion of multimedia and mobile technology in audioguides for museums and exhibitions. In Fusion of Smart, Multimedia and Computer Gaming Technologies (pp. 173–205). Springer. http://doi.org/10.1007/978-3-319-14645-4_8

Laudazi, A., & Boccaccini, R. (2014). Augmented museums through mobile apps. Proceedings of the Workshop on Horizon2020 and Creative Europe vs Digital Heritage: A European Projects Crossover. Flash News Co-Located with the International Conference Museums and the We, 1336, 12–17.

Lord, B., & Piacente, M. (2014). Manual of museum exhibitions. BOOK, Rowman & Littlefield.

Maliverni, E. S., D’Annibale, E., Frontoni, E., Mancini, A., & Bozzi, C. A. (2015). Multimedia discovery of the Leonardo’s Vitruvian Man. SCIRES-IT-SCIentific RESearch and Information Technology, 5(1), 69–76. http://dx.doi.org/10.2423/i22394303v5n1p69

Murru, G., Fratarcangeli,M., & Empler, T. (2013). Practical augmented visualization on handheld devices for cultural heritage. In 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2013 -Communication Papers Proceedings (pp. 97–103). Retrieved from https://www.scopus.com/inward/record.uri?eid=2-s2.0-84926629071&partnerID=40&md5=e59c8f8b9f195a8c7da278ed0890da99

Pescarin, S. (2014). Museums and virtual museums in Europe: reaching expectations. SCIRES-IT-SCIentific RESearch and Information Technology, 4(1), 131–140.http://dx.doi.org/10.2423/i22394303v4n1p131

Petrovic, V., Vanoni, D. J., Richter, A. M., Levy, T. E., & Kuester, F. (2014). Visualizing high resolution three-dimensional and two-dimensional data of cultural heritage sites. Mediterranean Archaeology and Archaeometry, 14(4), 93–100. Retrieved from http://escholarship.org/uc/item/58z4j8k2

Pierdicca, R., Frontoni, E., Malinverni, E. S., Colosi, F., & Orazi, R. (2016). Virtual reconstruction of archaeological heritage using a combination of photogrammetric techniques: Huaca Arco Iris, Chan Chan, Peru. Digital Applications in Archaeology and Cultural Heritage, 3(3), 80–90. http://dx.doi.org/10.1016/j.daach.2016.06.002

Pierdicca, R., Frontoni, E., Zingaretti, P., Malinverni, E. S., Colosi, F., & Orazi, R. (2015a). Making visible the invisible augmented reality visualization for 3D reconstructions of archaeological sites. In International Conference on Augmented and Virtual Reality(pp. 25–37).Springer. http://doi.org/10.1007/978-3-319-22888-4_3

Pierdicca, R., Frontoni, E., Zingaretti, P., Sturari, M., Clini, P., & Quattrini, R. (2015b). Advanced interaction with paintings by augmented reality and high resolution visualization: a real case exhibition. In International Conference on Augmented and Virtual Reality(pp. 38–50).Springer. http://doi.org/10.1007/978-3-319-22888-4_4

Portalés, C., Lerma, J. L., & Pérez, C. (2009). Photogrammetry and augmented reality for cultural heritage applications. The Photogrammetric Record, 24(128), 316–331.http://doi.org/10.1111/j.1477-9730.2009.00549.x

Potenziani, M., Callieri, M., Dellepiane, M., Corsini, M., Ponchio, F., & Scopigno, R. (2015). 3DHOP a flexible platform for the publication and visualization of the 3D digitalization results on web. Archeomatica-Tecnologie per i beni culturali, 6(4), 6–11.

Ridel, B., Reuter, P., Laviole, J., Mellado, N., Couture, N., & Granier, X. (2014). Therevealing flashlight: interactive spatial augmented reality for detail exploration of cultural heritage artifacts. Journal on Computing and Cultural Heritage (JOCCH), 7(2), 1–18.http://doi.org/10.1145/2611376

Rüther, H., Held, C., Bhurtha, R., Schroeder, R., & Wessels, S. (2012). From point cloud to textured model, the zamani laser scanning pipeline in heritage documentation. South African Journal of Geomatics, 1(1), 44–59.

Tucci, G., Cini, D., & Nobile, A. (2011). Effective 3D digitization of archaeological artifacts for interactive virtual museum. In Proceedings of the 4th ISPRS International Workshop 3D-ARCH 2011.http://doi.org/0.5194/isprsarchives-XXXVIII-5-W16-413-2011

Witcomb, A. (2007). The materiality of virtual technologies: a new approach to thinking about the impact of multimedia in museums.InF. Cameron & S.Kenderline (Eds.), Theorizing Digital Cultural Heritage, (pp. 35–48). Cambridge, Massachusetts: MIT Press.http://doi.org/10.7551/mitpress/9780262033534.003.0001

Downloads

Published

2016-11-15

How to Cite

Pierdicca, R., Malinverni, E. S., Frontoni, E., Colosi, F., & Orazi, R. (2016). 3D visualization tools to explore ancient architectures in South America. Virtual Archaeology Review, 7(15), 44–53. https://doi.org/10.4995/var.2016.5904

Issue

Section

Articles