Procedural modeling historical buildings for serious games

Authors

  • Gonzalo Besuievsky Universitat de Girona
  • Gustavo Patow Universitat de Girona

DOI:

https://doi.org/10.4995/var.2013.4268

Keywords:

Procedural modeling, Historical architecture

Abstract

In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modified. This is crucial for serious game development pipelines, whose objective is focused not only on accuracy and realism, but also on transmitting a sense of immersion to the player.

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Author Biographies

Gonzalo Besuievsky, Universitat de Girona

Geometry and Graphics Group, Universitat de Girona, Spain.

Gustavo Patow, Universitat de Girona

Geometry and Graphics Group, Universitat de Girona, Spain.

References

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Published

2013-11-05

How to Cite

Besuievsky, G., & Patow, G. (2013). Procedural modeling historical buildings for serious games. Virtual Archaeology Review, 4(9), 160–166. https://doi.org/10.4995/var.2013.4268

Issue

Section

Articles