Qué hacer con un modelo arqueológico virtual. Aplicaciones de la inteligencia artificial en visualización científica.
Keywords:Archaeology, Visualization, Artificial intelligence, Simulation
For years, artists have collaborated with archaeologists in order to “reconstruct” all those ancient things not preserved in the archaeological record, and they have provided archaeologists with artistic depictions of the past. Regrettably, modern “computer visualizations” do not modify this attitude. There are thousands of “computer reconstructions” of ancient monuments and prehistoric objects available today, but most of them are absolutely useless. Alternatively, we propose a different approach where computer visualization is defined as the automatic logical deduction of visual properties of three-dimensional objects instrumentally acquired. A general framework inspired in modern artificial intelligence is here proponed.
BARCELO, J.A., 2008, Computational Intelligence in Archaeology. Information Science Reference, The IGI Group, Henshey (VA).
BICICI, E. ST. AMANT, R. 2003, Reasoning about the Functionality of Tools and Physical Artifacts. Technical Report TR-2003-22, Department of Computer Science, North Carolina State University.
DAWSON, M.R.W., 2004, Minds and Machines. Connectionism and Psychological Modeling. Blackwell Pub. London. http://dx.doi.org/10.1002/9780470752999
CHAIGNEAU,S.E., BARSALOU,L.W. SLOMAN, A. 2004, “Assessing the Causal Structure of Function” Journal of Experimental Psychology: General, 133, (4), pp. 601–625. http://dx.doi.org/10.1037/0096-34184.108.40.2061
GIBSON, J.J., 1979, The Ecological Approach to Visual Perception. Mifflin, Boston.
JONES, T., 2007, Artificial Intelligence: A Systems Approach. Infinity Science Press, Hingham (MA).
MUNAKATA, T., 2008, Fundamentals of the New Artificial Intelligence. Springer, Berlin. https://doi.org/10.1007/978-1-84628-839-5
How to Cite
This journal is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.